Friday, 24 August 2012

Assignment 2 submission update

200 words

Glasgow Riverside Museum of Transport and other designs by Zaha Hadid are designed with long smooth curves creating fluid-like movements. Her works also show a lot of porosity allowing natural light to shine the interior and also allowing the outside viewers to see through the buildings. 

I have taken the ideas of fluid movement and porosity into my digital concept model by having porous walls, curvy floor levels, tubes utilised as stairs piecing through the porous walls to allow movement into the model, glass façade to see through the model and an aesthetic ribbon structure to enhance the idea of fluid movement. 

In the build ar video, I have added 3 spheres going up the tubes and into the porous walls. The video shows the spheres move around in the model. It is there to show the circulation in the model. The spheres move along the curved floor levels creating smooth fluid-like movements. 

 

Renders in Crysis Environment

 The original building my Zaha hadid is located at the riverside so i decided to have a waterfall in my environment.


 

Build ar models and markers


 

Build ar Video


3ds Max Video

 

Composition 

Name: Porous movement


   
Video embedded on the left. I have used 2 artifacts of Zaha Hadid: Glasgow Riverside Museum of Transport (FLUID MOVEMENT) and King Abdullah Petroleum Studies and Reserach Centre (POROSITY).

Link

 

Reference

 

http://www.zaha-hadid.com/architecture/King%20Abdullah%20Petroleum%20Studies%20and%20Research%20Centre/#\ 

http://www.zaha-hadid.com/architecture/glasgow-riverside-museum-of-transport/#

http://www.google.com.au/imgres?um=1&hl=en&client=firefox-a&sa=X&rls=org.mozilla:en-US:official&biw=1600&bih=753&tbm=isch&tbnid=Pqeo2mZ4_rwPuM:&imgrefurl=http://buildipedia.com/in-studio/featured-architecture/zaha-hadid-architects-edifici-torre-espiral&imgurl=http://buildipedia.com/images/masterformat/Channels/In_Studio/2011.09.13_edifici_torre_espiral/sketches_zaha_hadid_architects/edifici_sketch_01.jpg&w=1280&h=606&ei=8oI4UNbIMIqpiAeI1YGYAw&zoom=1&iact=rc&dur=522&sig=104271930287017438685&page=2&tbnh=77&tbnw=162&start=33&ndsp=40&ved=1t:429,r:9,s:33,i:203&tx=78&ty=12

 

Thursday, 23 August 2012

Assignment 2 - Renders





Assignment 2 - Physical model


This is the plan for my physical model.



This is what it orginally looked like. I was told that either because i had something on the black border or because i didnt have a white border, my build.ar animation will not show. It didnt show. So for my final marker I printed it smaller and with a white boarder and added white velcro on the white border. This time, build.ar worked. I first thought it would be cool if the markers would stick together like magnets and thats how i got the idea of using velcro. The velcro is really good because i am able to stick the marker together and take it off easily without ruining the cardboard.



My original idea was similar to this one except there was no disk with the bottom and everytime i twisted the box, there would be a new marker but because someone i know was doing that i wanted to change mine. The advantage of having a rotational disk at the bottom is that it is more convenient twisted/turning the marker and box, and i can rotate my model to a particular area that i want to show.



Assignment 2 - final Markers


 The 2 walls appear. Sections of the wall come out leaving the wall porous.

The 2 curvy floor levels slide through from both sides of the walls.


The ribbon structure rotates in the x and y axis.


The tube pierce through the porous walls. 



3 little spheres goes up the tubes and moves around the model. It shows circulation.


Finally the signature zigzag roof is added on with glass added to the facade.


Thursday, 16 August 2012

Assignment 2 - Storyboard

Draft storyboard

Assignment 2 - Draft models and Markers

Draft Model

Added floor levels. Trying to utilise the tubes of the previous model and turn it into a staircase but its too hard.



Markers







Thursday, 2 August 2012

Assignment 1 submission



Introduction

Most of the works by Zaha Hadid, including the Glasgow Riverside Museum of Transport are designed with smooth curves and are usually extended to some point creating vast fluid-like movement. Her works also show a lot of porosity allowing viewers to see through the buildings. I have taken the ideas of fluidity movement and porosity into my 3dsMax model by having glass and porous walls and ribbon-like curves running through the whole model.  

2 Paper Folds

Paper fold of the Glasgow Riverside Museum of Transport.

Paper fold of Zaha Hadid's projects

Key words: Porosity and fluid movement


3 Renders



 

 

  PorosityMovement (posters)


 

Other Resources and references


Glasgow Riverside Museum of Transport
 Zaha Hadid Architects. "Glasgow Riverside Museum of Transport". Accessed 2 July, 2012.

  



King Abdullah Petroleum Studies and Research Centre
Zaha Hadid Architects. "King Abdullah Petroleum Studies and Research Centre". Accessed 2 July, 2012. http://www.zaha-hadid.com/architecture/King%20Abdullah%20Petroleum%20Studies%20and%20Research%20Centre/#\

 

Pierres Vives Building
Zaha Hadid Architects. "Glasgow Riverside Museum of Transport". Accessed 2 July, 2012. http://www.zaha-hadid.com/architecture/pierre-vives/


Heydar Aliyev Centre
Zaha Hadid Architects. "Heydar Aliyev Centre". Accessed 2 July, 2012.
http://www.zaha-hadid.com/architecture/heydar-aliyev-cultural-centre/